![]() They also are the only units that can't capture Command Points. But they are very vulnerable to AAA and SAMs, even with their flares. The air role has the best firepower and highest unit speed available to commanders. This role covers helicopters of most types aside from heavy transports. Offensive capability is the HEAT (High Explosive Anti-Tank) shell which obliterates lightly armored enemies. ![]() However, it is one of the slowest vehicles, and is quite vulnerable to high-damage hit-and-run attacks and heavy artillery. The pinacle of armored warfare,this expensive and highly armored tank can shred other tanks. USA-M1A1 Abrams USSR-T80 U NATO-Leopard 2A4 Its offensive capabilities are using an anti-infantry White Phosphorous shell (USA and NATO) or Frag-High-Explosives (USSR,an oversized frag grenade). More agile than the heavy tank,but not nearly as much armor as it. USA-M60A3 Patton USSR-T62 NATO-Mk5 CheiftainĪ balanced tank,good at everything,especially at infantry cleaning. All are great for dealing more damage against heavy armor. Offensive capabilities include a Shilleghah Missile (USA), AT-4 Spigot missile (USSR), and HESH (High Explosive Squash Head) rounds for NATO. Great at flanking maneuvers,if managed carefully. ![]() Light tanks trade armor and a little firepower for speed and low cost. USA-M551A1 Sheridan USSR-PT-76 NATO-FV101 Scorpion Its offensive ability varies, from the Mk19 grenade launcher of the USA to HEI (High Explosive Incendiary) rounds of USSR and NATO. Very useful when all the bridges on the battlefield have collapsed. All amphibious vehicles are armed with a high-caliber machine gun, which is effective against infantry and decent against helicopters. This vehicle trades speed, armor, and weapon power for the ability to cross deep water. USA: AAVP7A1 USSR: BTR-80 NATO: Luchs (not the WW2 era tank) Its offensive ability is launching a wire-guided missile (TOW and AT-5,USA and USSR respectively), or armor-piercing rounds (NATO). However, the vehicle suffers from having weaker armor than tanks. Unlike tanks, the APC can engage helicopters with its main gun. USA: M2A2 Bradley USSR: BMP-2 NATO: FV510 WarriorĪn armored personel carrier with balanced armor,speed and firepower. All armor-role vehicles can deploy a smoke screen for comcealment, and they have machine guns for limited AA defense. However, if they are unescorted, they are vulnerable to many different units, such as attack helicopters and concealed infantry. With great armor and powerful guns,they can easily dominate the battlefield if left unchecked. The Armor role lets you unleash the pain as a tank commander. It is prudent to move him to safety after doing this he can be killed by his own handiwork. This is a single rifleman that can deploy a satchel charge of C4 to deal heavy damage to a structure. Completely defenseless though, so escort is needed. Cheaper than the Jeep,and can transport 2 squads of infantry units. They can be air-dropped via the tactical aid menu.Īn unarmed and repair-incapable cargo truck. Their special ability is a magazine of armor-piercing bullets useful against helicopters and light armor. They have very weak armor, and should be kept away from direct engagements. 50 cal machine gun, and they can carry one infantry unit. These units are useful for light infantry skirmishes and repairs. They are effective against other infantry, but are generally unused due to their low speed, low rate of fire, and high vulnerability if detected. They have no offensive special abilities. ![]() They are composed of three anti-tank weapons and two riflemen. They are also slow, but their launchers are more effective now. They have limited effectiveness against other infantry and helicopters. These units are effective against armored vehicles and tanks. Their offensive special ability is a barrage of 40mm grenades. They have limited effectiveness against tanks and helicopters. They do include two riflemen, one machine gunner, one anti-tank weapon, and one Stinger missile. They are vulnerable to every unit in the game due to their low speed and small arms. These units are most effective against other infantry units. All infantry units can sprint as a defensive special ability. But,thanks to their abilities of going into forests and garrisoning buildings,they are practically "glass cannons" they can destroy everything under the right conditions, but can easily be destroyed themselves if mismanaged or caught in the open. The most exposed of all units,they are easy kills for virtually anything.
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